Welcome to AR Lab
Augmented Reality: Merging the real and physical world
It will help you to grow your business
AR Assembly Assistance
Augmented reality conveys assembly instructions on the factory floor to support new employees and retrain experts in the field
Modern instruction media with AR
Follow our latest news. We report about ongoing research activities, conferences, publications, outreach, and all other activities around the ARLab.
The ARLab started to work with John F. Kennedy High School teacher Leif Segen on an AR application to help students to better understand the physics of light.
ARLab students participated in the VREP showcase in Des Moines on Thursday, April 16th, 2015.
New hardware arrived at the ARLab: a Google Project Tango tablet computer, a tablet computer with an embedded depth camera.
Rafael Radkowski was appointed as Associated Editor of the International Journal of the Digital Human. The journal focuses on human model research.
The ARLab's research incorporates computer vision based-tracking, assembly instructions, perception, etc.
Browse our current projects below and view all projects here.
Manual assembly is a procedural task and assembly assistance incorporates all means that can be used to explain the...
AR for Education
Natural Feature Tracking
Augmented reality relies on object tracking, which means in this context, to be able to identify a physical object and to...
The ARLab works with the John F. Kennedy High School teacher Leif Segen to transfer the AR technology into the classroom. .....
Natural feature tracking (NFT) is an object tracking method that utilizes natural interest points of an object to track...
Below is a list of publications that Dr. Radkowski has participated in. Please click here to view the complete list.
Augmented reality based manual assembly support with visual annotations for different degrees-of-difficulty
International Journal on Human - Computer Interaction
Rigid Object Tracking Algorithms for low-cost Augmented Reality Devices
Proc. of the ASME 2014 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference
Enhanced natural Visual Perception for Augmented Reality Workstations by Simulation of Perspective
IEEE Journal of Display Technology
Monocular Depth Cues for Augmented Reality Applications to Enhance Spatial Perception Tasks
Proc. Tenth International Symposium on Tools and Methods of Competitive Engineering
We are a team of students and researchers that are committed to bringing the best possible AR experience to users.
Who we are
The ARLab is a team of researchers and students that are committed to bringing the best possible AR experience to users. All members of the team have a particular research focus, something they are experts in, which allows to assemble the right research team for every challenge. Rafael Radkowski is head of a passionate team of researchers and developers. He has worked in the field of AR since 2002 and has deployed applications for several companies. His experience and track record in this field is a key feature for the entire team.
Augmented Reality (AR) technology is a type of human-computer interaction that superimposes the natural visual perception of a human user with computer-generated information (e.g., 3D models, annotation, and text). AR presents this information in a context-sensitive way that is appropriate for a specific task. The general approach to realize AR is to merge a video of the physical world with computer-generated information so that it
Virtual Reality Applications Center
The ARLab is located at the Virtual Reality Applications Center (VRAC) at Iowa State University. The Virtual Reality Applications Center is an interdisciplinary research center administered by the Vice President for Research at Iowa State University; it was founded in 1990. The VRAC is leading the way in using virtual reality to solve challenging problems in science and engineering. VRAC researchers are pioneers in understanding and integrating rapidly changing VR technology to arrive at novel solutions. Faculty and students apply their diverse expertise in creating unique ways to collaborate with users both on- and off-site.
A young and motivated research team works at the AR lab. Feel free to contact them.
Graduate Research Assistant
Tim is a Ph.D. student at the VRAC with majors in computer engineering and human computer interaction
Jarid is an undergraduate research assistant with a major in computer engineering
Rafael is an assistant professor and head of the AR Lab
Chloe is a master student with a major in mechanical engineering and human computer interaction
Minh is an undergraduate research assistant with a major in mechanical engineering
David is an undergraduate research assistant with a major in computer engineering
The AR Lab is open up to any suggestions you may have.
Get in touch with us
If there are any questions or concerns, please let us know by using the following information.
+1 (515) 294-7044
Iowa State University
1620 Howe Hall
Ames, IA 50011-2161
The Augmented Reality Lab explores the augmented reality (AR) technology and its capabilities for engineering applications.
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